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 General Rules and Regulations

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cptpoor
Paladin


Number of posts: 69
Location: Johnson, Vermont
Registration date: 2007-02-20

PostSubject: General Rules and Regulations   Thu Apr 17, 2008 11:48 am

Here are the Rules and Regulations of The Wrath of Lordaeron. If any questions plz ask an Officer.

GENERAL REGS
1.) There is no enforcement to how you Spec, anyone can spec anyway they wish, that is why Blizzard designed 3 talent trees for each class.

2.) There are NO open invites, if you have a friend that wishes to come, please send them an officers way.

3.) YOU MUST REGISTER on the Forum within one (1) week of joining the guild, this is to ensure that everyone can keep up on "the goings on" of the guild. Lots of guild information is posted here on the forums.

4.) We do not suppress any language by people that play the game, we are a mature guild and feel that if you don't like the language being used enable you Profanity filter or do not log on to Teamspeak.

5.) If you want to Raid with the guild you must have Teamspeak and Group Calendar (4.0.1), Teamspeak is also nice to have just to chat, (everyone gets tired of typing after a while)

6.) If you remove a character from the guild, then you must also take all other characters. or they will be kicked from the guild. If you are going to be part of the guild then you must commit to the guild.


Last edited by cptpoor on Tue Jul 29, 2008 4:02 pm; edited 1 time in total
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Foddermike
Member


Number of posts: 241
Age: 35
Location: Saskatchewan
Registration date: 2006-09-28

PostSubject: Re: General Rules and Regulations   Tue May 06, 2008 10:09 am

POWER LEVELLING

This is a somewhat "grey area" subject. Our official policy is that we do not power level characters up; you might as well just buy your character. Our reasoning is this: if you have never played a before, if you're powered up you won't know how to handle that 'toon in tight situations and will only cause wipes and frustrate everyone in your run.

Now it may appear like we do power level certain characters up, but these fall under special circumstances:

A - We are in need of a particular class for raiding
B - The Player has already gotten to level 70 with a previous character of same class and wants to have two different chars with different specs (most normally a Raiding toon and a PvP toon)

Now, although we don't officially power level characters, we will *HELP QUEST* with characters around an equivalent level. By bringing in alts around the same level, the amount of XP earned is maximized best as possible and the encounters are still as they should be for all concerned. Not only do the new players get help with their quests but the reg players get to level their alt(s) and gain a better understanding about how that alt class works.

Sincerely,
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Foddermike
Member


Number of posts: 241
Age: 35
Location: Saskatchewan
Registration date: 2006-09-28

PostSubject: Re: General Rules and Regulations   Thu Aug 14, 2008 4:12 pm

ADDENDUM...

Players seeking help with quests or runs to either gain certain items or help gain more XP to level up can ask anyone in the guild who is on. The help received might sometimes seem over-powered, however, this is not to be confused with "power levelling" your 'toon.

Here's an example:

Aiecarumba, a level 32 Draenei Hunter is looking to get help completing a quest chain. Asking over the guild chat channel, the only person free to offer services is Foddermike, a level 70 Dwarven Priest. Foddermike agrees to help, and Aiecarumba has now completed the quest chain.

In the above situation, the only person available to give some help is Foddermike. Now, Fodder only has a level 22 Hunter as his next highest alt, which is clearly no help at all to Aiecarumba, so he goes as his level 70 Priest. For this situation Fodder would tag along, sniffing daisies and inspecting the craftsmanship of various nearby structures for quality or faults, but keeping an eye out so that Aiecarumba doesn't die while attempting to complete the chain quest. Aiecarumba, during all this, is expected to take the lead, fight the mobs and generally operate as though alone, except where situations necessitate a stronger helping hand.

Hopefully this helps better illustrate how helping out others is handled within the guild.

Sincerely,
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