It has been brought up that we need to start posting and following minimum requirements to get into Karazhan. I have found some stats that sould be easy to reach. I would like everybodys input so we can create a solid starting point for new raiders. Let me know if my numbers are off since I only know about feral druids and hunters and I'll revise the list.
All stats are without buffs.
AP = Attack Power
MP5 = mana regerantion every 5 seconds after casting
Druid
- Feral DPS 7 000 health, 2200 AP, 30% Crit (in Cat form)
- Boomkin 6,000 7,000 +600 Spell Dmg, +75 MP5, 15% Spell Crit (Caster form)
- Healing6,000 8,000 +1000 Healing, +90MP5
- Tank 12 000 health, 20 000 Armor, Uncrittable with 3 points in survival of the fittest, 30% Dodge (Dire bear Form)
Hunter
- Beast Master 8 000 health, 6 000 mana, 1500 AP, 18% Crit, +75 to hit
- Marksman 8 000 health, 6 500 mana, 1800 AP, 18% Crit, +75 to hit
- Survival 6 000 health, 6000 mana, 22% Crit, +75 to hit, 1650 AP, Agility 500
Paladin
- Retribution 7 000 health, 5 000 mana, 1400 AP, +300 Spell Damage, 20% Crit
- Healing 7 000 health, 8 000 mana, +1000 Healing, +90 MP5, 15% Holy Spell Crit.
- Tank 10 000 health, 4 000 mana, 490 Defense, 12,000 armor, 102.4% avoidance (while Holy Shield is up add dodge/parry/block and miss), +150 spell damage.
Priest
- Shadow 6 000 health, 7 000 mana, +650 Damage
- Healing 6 000 health, 8 000 mana, +1000 Healing, +90 MP5
Shaman
- Melee 7 000 health, 6 000 mana, 1100 AP, +70 to hit, 20% Crit
- Healing 6 000 health, 8 000 mana, +1000 Healing, +90 MP5, 10% Spell crit
- Caster DPS 6 000 health, 7 000 mana, +600 Spell Damage, +60 Spell Hit
Warlock
- Affliction 7 000 health, 6 000 mana, +600 Spell Damage, +90 Spell Hit
- Demonology and Destruction 7 000 health, 6 000 mana, +600 Spell Damage, 20% Crit, +90 Spell Hit
Warrior
- Arms and Fury 7 000 health, 1700 AP, +70 to Hit, 35% Crit.
- Tank 12 000 health, 490 Defense, 12,000 armor, 45% Avoidance (Dodge/Parry/Block/Miss added)
Rogue
- 6,000 N/A 1400 AP, 20% Crit, +90 to Hit
Mage
- 6 000 health, 7 500 mana, +600 spell Damage, 25% spell crit, +90 Spell Hit